Transplanting Hair from One Mesh to Another
Damn. I encountered this problem before but I didn’t document it so here I am again haha. Anyway, the problem is.
Client delivered an initial mesh for rigging. Performed a clean up and proceed with rigging. Then client delivered another mesh (this time with hair object). And I need to update the geo for rigging.
The rigging mesh and the updated mesh looks the same. But they are not.
The hair/fur mesh has scale of 10. The rigging mesh has a scale of 1.
They look the same visually but no they are the the same at all.
I can’t directly copy and paste the hair object/tag because they have different scale. I can’t also just scale down from to 10 to 1. because the hair object is based on that 10 scale mesh.
There lies my problem. That i have already solved before but I forgot how. lol
What I have tried so far.
Method A:
- Unroot Tool
- Change the Polygon Selection Doesn’t work. since once you change the polygon selection, the hairs changes position
Method B:
- Store (Hair Tag)
- Change Polygon Selection
- Restore (Hair Tag)
Seems to work since the hair will stay on the position but the hair size is no longer the same.
Method C: I found the answer.
- Delete the Old Polygon Selection Tag Connection First. This will automatically unroot it.
- Now Insert the Polygon Selection Tag
- This will reset some of the hair tag settings but it will retain the position of the fur wee.